﻿
using ZYLFramework.Manage;
using ZYLFramework.UI;

namespace Game.UI
{
    public class LoadPanelCtrl:UICtrl
    {
        public LoadPanelView View;
        public LoadPanelModel Model;
        private int _currentProgress; //当前进度
        private int _targetProgress;  //目标进度
        public override void Init()
        {
            View = BaseView as LoadPanelView;
            Model = BaseModel as LoadPanelModel;
        }
    }
}
